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Getting to know your neighbors: Unsupervised learning of topography from real-world, event-based input

机译:认识邻居:从基于事件的真实世界中无监督学习地形

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摘要

Biological neural systems must grow their own connections and maintain topological relations between elements that are related to the sensory input surface. Artificial systems have traditionally prewired such maps, but the sensor arrangement is not always known and can be expensive to specify before run time. Here we present a method for learning and updating topographic maps in systems comprising modular, event-based elements. Using an unsupervised neural spike-timing-based learning rule combined with Hebbian learning, our algorithm uses the spatiotemporal coherence of the external world to train its network. It improves on existing algorithms by not assuming a known topography of the target map and includes a novel method for automatically detecting edge elements. We show how, for stimuli that are small relative to the sensor resolution, the temporal learning window parameters can be determined without using any user-specified constants. For stimuli that are larger relative to the sensor resolution, we provide a parameter extraction method that generally outperforms the small-stimulus method but requires one user-specified constant. The algorithm was tested on real data from a 64 × 64-pixel section of an event-based temporal contrast silicon retina and a 360-tile tactile luminous floor. It learned 95.8% of the correct neighborhood relations for the silicon retina within about 400 seconds of real-world input from a driving scene and 98.1% correct for the sensory floor after about 160 minutes of human pedestrian traffic. Residual errors occurred in regions receiving little or ambiguous input, and the learned topological representations were able to update automatically in response to simulated damage. Our algorithm has applications in the design of modular autonomous systems in which the interfaces between components are learned during operation rather than at design time.
机译:生物神经系统必须发展自己的联系,并保持与感觉输入表面相关的元素之间的拓扑关系。传统上,人工系统已经预先连接了此类地图,但是传感器的布置并不总是已知的,并且在运行前确定传感器的成本可能很高。在这里,我们提出了一种在包含模块化,基于事件的元素的系统中学习和更新地形图的方法。将无监督的基于神经尖峰定时的学习规则与Hebbian学习相结合,我们的算法利用外部世界的时空相干性来训练其网络。它通过不假设目标地图的已知地形来改进现有算法,并包括一种用于自动检测边缘元素的新颖方法。我们展示了如何针对相对于传感器分辨率较小的刺激,无需使用任何用户指定的常数即可确定时间学习窗口参数。对于相对于传感器分辨率而言较大的刺激,我们提供了一种参数提取方法,该方法通常优于小刺激方法,但需要一个用户指定的常数。该算法已在基于事件的时间对比硅视网膜和360块可触知发光底板的64×64像素部分的真实数据上进行了测试。它从驾驶场景获得的真实世界输入中,大约在400秒内获得了硅视网膜的正确邻域关系的95.8%,在经过大约160分钟的行人交通后,它就获得了98.1%的感觉层正确性。在接收很少或模棱两可的输入的区域中会发生残留错误,并且学习到的拓扑表示能够响应模拟的损坏而自动更新。我们的算法在模块化自主系统的设计中具有应用程序,其中组件之间的接口是在操作过程中而不是在设计时学习的。

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